Santa Monica Studio


Team: 50+ entire team, 6+ engine team
Role: Engine Programming Intern
Technologies: PlayStation 4, C++
Span: May 2018 – Present



  • Improve upon an existing architecture by collaborating with a team of 50+ to continue to expand efficiency, capability, and ease of use
  • Integrate new engine-level features optimized for the PlayStation 4’s GCN architecture via communication with a sub-team of six

Contributions (On-Going)

  • Implemented an improved memory debugging system in C++ that reports to an existing Sony proprietary tool to reduce developer pressure and improve designer experience

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