God of War Ragnarök


Company: Santa Monica Studio
Game Type:
Third-Person Action-Adventure Game
 200+ entire team, 6+ graphics team
Role: Graphics Programmer
Technologies: PlayStation 4, PlayStation 5, PSSL, C++
Span: May 2018 – Present
[Website] http://sms.playstation.com/


  • Collaborate with artists to devise and integrate new technologies to address issues and improve graphical fidelity
  • Management of the material system in all of its facets including optimization, material baking, build pipeline, hot-reloading, work flow improvements, and new features
  • Optimization of the graphical components of the game including high-level reorganizations and low-level optimizations like vGPR usage reduction
  • More specifics TBA once the game is released and NDA no longer applies

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