Exceedingly exciting news! A little under a year after creating Borders, a game that has been reviewed by the Huffington Post, Washington Post, Univision, Telemundo, and many others, it has been invited to E3!!
For my those who have never heard of E3, it is arguably the most premier game expo in the world. I’ll be presenting Borders to the world alongside the biggest names in the industry.
I couldn’t be happier with my team; it’s been a really incredible journey. I can’t wait to work with them on more projects in the future! For now though, we’re going to tear it up at E3!
But unfortunately, funds are currently painfully tight and as such any help in getting myself to E3 would be greatly appreciated! If you’d like to help spread Border’s message and jump start my career please check out my GoFundMe page:
My GoFundMe Page
A couple of weeks ago I went to the East Coast Game Conference (ECGC) for the first time. Unlike my first developer-centric conference last year, IndieCade East, I was prepared. I had brought my business cards, résumés, and even a suit just in case.
The conference was an incredibly positive experience. I found that unlike some conventions, which often feel too busy to get to know other developers, ECGC was more relaxed. Even the developers from AAA studios, such as Insomniac Games and Epic Games, were incredibly accessible.
There were networking events after each day of the conference. They were quite successful as the free drinks drew many attendees. My only major complain is that the events officially sponsored by ECGC were so loud that it often hampered conversation. The post-conference Unreal meetup provided the quiet and friendly environment that I had hoped would be present at the other two events. Even so, I managed to meet plenty of people and make friends.
The panels offered were very insightful, well organized, and ran smoothly. The speakers were clearly comfortable in their field and had a lot of useful advice to offer. All around I’d say they were well worth the time. Especially because all of the speakers were gracious enough to stick around after their presentation to answer additional questions and for networking.
Overall, the conference was an incredibly positive experience that I wouldn’t just suggest people go to but that they be willing to travel to attend it! I myself am happy that I drove the 8-9 hours to get there.
Borders was recently featured by NowThis News! The video news article was created from an interview with the game’s artist Gonzalo Alvarez. During the interview he discusses the inspiration for the game and the hardships faced by those attempting to cross the border.
The last time I checked the article was seen by ~300,000 people and had ~2,500 likes.
The full article can be seen on Facebook here:
Borders has officially been ported to mobile! Surprisingly it only took one evening! It is currently available on the Google Play Store for Android. We may release it on iOS if the response on Android is positive enough!
Get the game here!
At the moment there is only a paid-for version with a cost of 99¢, but we plan to release it for free-with-ads in the upcoming weeks (as fast as we can). However, anyone that buys the paid-for version will receive special bonus content!
Proceeds go towards the traveling art installation found here.
This year was my first year attending PAX East as an exhibitor. I have to say the experience was incredible. Getting to meet so many other talented developers was simply incredible. On top of that I got to wear a pretty sick getup. While there I helped Computerlunch, the company I’ve been working for as a developer for the last few months, to advertise their upcoming game Mama Hawk. It is best described as a game about motherly love and killing animals. It is set for release on Mother’s Day 2017 and is slated to feature a full mission system, online leaderboard, and arcade mode.
Check it out here