These are a handful of graphics demos that I am preparing to improve my C++ and OpenGL skills. I eventually plan to also port them to utilize Direct X, but for now I would like for my project to have some more sustenance. The project makes use of several libraries like glm, assimp, freeimage, glew, and glfw. However, all the remaining C++ code was written entirely by me. It will continue to be expanded whenever I have the time.
Currently this project features the following:
– container classes
– custom GLSL shaders
– model loading
– resource manager
– cross-platform code (Windows & Linux)