Graphics Demo (WIP)

These are a handful of graphics demos that I am preparing to improve my C++ and OpenGL skills. I eventually plan to also port them to utilize Direct X, but for now I would like for my project to have some more sustenance. The project makes use of several libraries like glm, assimp, freeimage, glew, and glfw. However, all the remaining C++ code was written entirely by me. It will continue to be expanded whenever I have the time.

The project can be found here.

Currently this project features the following:
– allocators
– container classes
– custom GLSL shaders
– model loading
– resource manager
– cross-platform code (Windows & Linux)

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