Borders

Borders has officially been invited to both E3 and Sheffield Doc/Fest! If you’d like to help get it there please donate!
Help get borders to E3!

Borders is a political art game created not only to exhibit video games as an art form but to portray the dangers Mexican immigrants face in order to give the next generation a better future. Players attempt to cross the border while avoiding La Migra (border patrol) and staying hydrated. The place where every player dies is permanently recorded into the video game’s world, represented by a skeleton. This universal symbol communicates where players should be careful as well as simulates the large death toll claimed by Mexico’s deserts.

The bulk of the game was created during a one week game jam that my team and I did for fun. However, since then we have presented it at venues such as Playcrafting and Pax Solaria to obtain feedback and modify the game accordingly. The game has since then obtained international attention and we hope that the continued press will inspire the nation to move towards more humanitarian ways of dealing with immigration issues.

The game is completely free on PC and is currently paid-for only on mobile but there will be an free-with-ads version coming in the next couple of weeks.

The game was created by:
Gonzalo Alverez – Artist, Creative Director, Art Direction, Animator, Game Designer
Genaro Vallejo Reyes – Game, Level, and Sound Designer
Myself – Lead Engineer, Level Designer

Special thanks to Eric Skiff and Desto for providing royalty free music.

[PC version]
https://gonzzink.itch.io/borders

[Android version]
https://play.google.com/store/apps/details?id=com.ggj.borders

It has been covered by:

It was also on display at Sol Gallery in Lamar University’s Art Department in Beaumont, TX from February 13th, 2017 until March 31, 2017.

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